Files
Praca-MagisterskaMJK/Assets/Scripts/ExperimentManager.cs
2026-05-03 14:18:17 +02:00

181 lines
5.5 KiB
C#

using UnityEngine;
using MQTTnet;
using MQTTnet.Client;
using System;
using System.Text;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Concurrent;
[Serializable]
public class SensorData
{
public float hr;
public float gsr;
}
public class ExperimentManager : MonoBehaviour
{
public static ExperimentManager Instance;
[Header("MQTT Settings")]
public string brokerIp = "127.0.0.1";
public int port = 1883;
public string topic = "m5stick/state";
[Header("Watchdog Settings")]
public float timeoutSeconds = 5f; // Czas w sekundach do w³¹czenia alarmu
private IMqttClient _mqttClient;
private string _subjectFolderPath;
private string _currentCsvFilePath;
private ConcurrentQueue<SensorData> _dataQueue = new ConcurrentQueue<SensorData>();
// Zmienne do pilnowania czasu
private float _timeSinceLastMessage = 0f;
private bool _isDataTimeoutWarningShown = false;
void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
public async void InitializeSession(string subjectId)
{
string dataPath = Path.Combine(Application.dataPath, "Data");
_subjectFolderPath = Path.Combine(dataPath, subjectId);
Directory.CreateDirectory(_subjectFolderPath);
Directory.CreateDirectory(Path.Combine(_subjectFolderPath, "Neutral"));
Directory.CreateDirectory(Path.Combine(_subjectFolderPath, "Experimental"));
Debug.Log($"[ExperimentManager] Folders created for subject: {subjectId}");
await ConnectToMqttAsync();
}
public void SetPhase(string phaseName)
{
string fileName = $"{phaseName}_Data_{DateTime.Now:yyyyMMdd_HHmmss}.csv";
_currentCsvFilePath = Path.Combine(_subjectFolderPath, phaseName, fileName);
if (!File.Exists(_currentCsvFilePath))
{
File.WriteAllText(_currentCsvFilePath, "Timestamp;HR;GSR\n");
}
Debug.Log($"[ExperimentManager] Now logging to: {_currentCsvFilePath}");
}
public string GetCurrentFolderPath()
{
if (string.IsNullOrEmpty(_currentCsvFilePath)) return null;
return Path.GetDirectoryName(_currentCsvFilePath);
}
public void StopLogging()
{
_currentCsvFilePath = null;
Debug.Log("[ExperimentManager] Logging stopped. Data collection finished.");
}
private async Task ConnectToMqttAsync()
{
var factory = new MqttFactory();
_mqttClient = factory.CreateMqttClient();
var options = new MqttClientOptionsBuilder()
.WithTcpServer(brokerIp, port)
.Build();
_mqttClient.ApplicationMessageReceivedAsync += e =>
{
string payload = Encoding.UTF8.GetString(e.ApplicationMessage.PayloadSegment);
try
{
SensorData data = JsonUtility.FromJson<SensorData>(payload);
_dataQueue.Enqueue(data);
}
catch (Exception ex)
{
Debug.LogWarning($"[MQTT] Parse error: {ex.Message}");
}
return Task.CompletedTask;
};
try
{
await _mqttClient.ConnectAsync(options, CancellationToken.None);
var subOptions = new MqttClientSubscribeOptionsBuilder()
.WithTopicFilter(topic)
.Build();
await _mqttClient.SubscribeAsync(subOptions, CancellationToken.None);
Debug.Log("<color=green>[MQTT] Connected successfully!</color>");
}
catch (Exception ex)
{
Debug.LogError($"<color=red>[MQTT] Connection Error: {ex.Message}</color>");
}
}
void Update()
{
bool receivedNewDataThisFrame = false;
// Opró¿nianie kolejki i zapis
while (_dataQueue.TryDequeue(out SensorData newData))
{
receivedNewDataThisFrame = true;
if (!string.IsNullOrEmpty(_currentCsvFilePath))
{
string timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
string csvLine = $"{timestamp};{newData.hr};{newData.gsr}\n";
File.AppendAllText(_currentCsvFilePath, csvLine);
}
}
// --- SYSTEM WATCHDOG (Pilnowanie transmisji) ---
if (receivedNewDataThisFrame)
{
_timeSinceLastMessage = 0f; // Resetujemy stoper
if (_isDataTimeoutWarningShown)
{
// Jeœli wczeœniej wywaliliœmy b³¹d, a teraz dane wróci³y, dajemy znaæ, ¿e ju¿ jest OK
Debug.Log("<color=green>[ExperimentManager] Transmisja odzyskana! M5Stick znów nadaje.</color>");
_isDataTimeoutWarningShown = false;
}
}
else if (_mqttClient != null && _mqttClient.IsConnected)
{
// Czas leci tylko wtedy, gdy Unity myœli, ¿e MQTT jest po³¹czone
_timeSinceLastMessage += Time.deltaTime;
if (_timeSinceLastMessage >= timeoutSeconds && !_isDataTimeoutWarningShown)
{
Debug.LogError($"<color=red><b>[UWAGA MQTT!]</b> Brak danych od {timeoutSeconds} sekund! SprawdŸ M5Stick!</color>");
_isDataTimeoutWarningShown = true;
}
}
}
private async void OnApplicationQuit()
{
if (_mqttClient != null && _mqttClient.IsConnected)
{
await _mqttClient.DisconnectAsync();
}
}
}