Dodanie skryptu MQTT
This commit is contained in:
89
Assets/Scripts/MqttCollector.cs
Normal file
89
Assets/Scripts/MqttCollector.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using UnityEngine;
|
||||
using MQTTnet;
|
||||
using MQTTnet.Client;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public class MqttCollector : MonoBehaviour
|
||||
{
|
||||
private IMqttClient _mqttClient;
|
||||
private string _csvPath;
|
||||
|
||||
[Header("Ustawienia MQTT")]
|
||||
public string brokerIp = "127.0.0.1";
|
||||
public int port = 1883;
|
||||
public string topic = "sensor/heartrate";
|
||||
|
||||
// Funkcja wywo³ywana przez GameManager
|
||||
public async void BeginSession()
|
||||
{
|
||||
// 1. Stworzenie pliku CSV w folderze projektu
|
||||
string folder = Application.persistentDataPath + "/Sesje_Badawcze/";
|
||||
if (!Directory.Exists(folder)) Directory.CreateDirectory(folder);
|
||||
|
||||
_csvPath = folder + "Dane_" + DateTime.Now.ToString("yyyyMMdd_HHmmss") + ".csv";
|
||||
File.WriteAllText(_csvPath, "Timestamp;Godzina;Tetno\n");
|
||||
|
||||
Debug.Log($"<color=cyan>MQTT: Plik zapisu: {_csvPath}</color>");
|
||||
|
||||
// 2. Konfiguracja MQTTnet
|
||||
var factory = new MqttFactory();
|
||||
_mqttClient = factory.CreateMqttClient();
|
||||
|
||||
var options = new MqttClientOptionsBuilder()
|
||||
.WithTcpServer(brokerIp, port)
|
||||
.Build();
|
||||
|
||||
// 3. Reakcja na odebran¹ wiadomoœæ
|
||||
_mqttClient.ApplicationMessageReceivedAsync += e =>
|
||||
{
|
||||
string payload = Encoding.UTF8.GetString(e.ApplicationMessage.PayloadSegment);
|
||||
SaveData(payload);
|
||||
return Task.CompletedTask;
|
||||
};
|
||||
|
||||
// 4. Po³¹czenie asynchroniczne
|
||||
try
|
||||
{
|
||||
await _mqttClient.ConnectAsync(options, CancellationToken.None);
|
||||
|
||||
var subOptions = new MqttClientSubscribeOptionsBuilder()
|
||||
.WithTopicFilter(topic)
|
||||
.Build();
|
||||
|
||||
await _mqttClient.SubscribeAsync(subOptions, CancellationToken.None);
|
||||
Debug.Log("<color=green>MQTT: Po³¹czono i s³ucham têtna!</color>");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"MQTT Connection Error: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveData(string json)
|
||||
{
|
||||
try
|
||||
{
|
||||
HeartRateData data = JsonUtility.FromJson<HeartRateData>(json);
|
||||
|
||||
// Format: Data i czas ; têtno
|
||||
string timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
string line = $"{timestamp};{data.hr}\n";
|
||||
|
||||
File.AppendAllText(_csvPath, line);
|
||||
Debug.Log($"<color=white>Zapisano HR: {data.hr}</color>");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"B³¹d parsowania: {json}. Szczegó³y: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnApplicationQuit()
|
||||
{
|
||||
if (_mqttClient != null) await _mqttClient.DisconnectAsync();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user