Koniec przygotowan do testu aplikacji

This commit is contained in:
Angelones12
2026-05-05 22:21:35 +02:00
parent 2e59611150
commit 145c2869b8
341 changed files with 34030 additions and 438 deletions

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public class PlayerMove : MonoBehaviour public class PlayerMove : MonoBehaviour
{ {
[Header("Ustawienia ruchu")]
public float speed = 5f; public float speed = 5f;
[Header("Grawitacja")]
public float gravity = -9.81f; // WartoϾ grawitacji
private CharacterController controller; private CharacterController controller;
private Vector3 velocity; // Przechowuje prêdkoœæ w osi Y (spadanie)
void Start() => controller = GetComponent<CharacterController>(); void Start() => controller = GetComponent<CharacterController>();
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// Nowy sposób pobierania WASD // --- 1. SPRAWDZANIE POD£O¯A ---
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// Lekko dociskamy postaæ do ziemi, ¿eby nie œlizga³a siê na schodach/zboczach
velocity.y = -2f;
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} }
// --- 3. RUCH W POZIOMIE (Chodzenie) ---
Vector3 move = transform.right * moveInput.x + transform.forward * moveInput.y; Vector3 move = transform.right * moveInput.x + transform.forward * moveInput.y;
controller.Move(move * speed * Time.deltaTime); controller.Move(move * speed * Time.deltaTime);
// --- 4. RUCH W PIONIE (Spadanie) ---
// Aplikujemy przyspieszenie grawitacyjne do naszej prêdkoœci spadania
velocity.y += gravity * Time.deltaTime;
// Poruszamy postaci¹ w dó³
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