feat: added initial support for user buttons
This commit is contained in:
+100
-1
@@ -11,6 +11,18 @@
|
||||
#define SLAVE_FOUR_ADDRESS 0x0B
|
||||
#define SLAVE_FIVE_ADDRESS 0x0C
|
||||
|
||||
// Buttons pins
|
||||
#define PLAYER_ONE_BUTTON_PIN 32
|
||||
#define PLAYER_ONE_A_BUTTON_PIN 33
|
||||
#define PLAYER_ONE_B_BUTTON_PIN 25
|
||||
#define PLAYER_ONE_C_BUTTON_PIN 26
|
||||
|
||||
#define PLAYER_TWO_BUTTON_PIN 27
|
||||
#define PLAYER_TWO_A_BUTTON_PIN 14
|
||||
#define PLAYER_TWO_B_BUTTON_PIN 12
|
||||
#define PLAYER_TWO_C_BUTTON_PIN 13
|
||||
|
||||
// LEDs pins and configuration
|
||||
#define LED_DATA_PIN 5
|
||||
#define LED_COUNT 29
|
||||
#define BRIGHTNESS 64
|
||||
@@ -24,6 +36,18 @@ const CRGB ERROR_COLOR = CRGB::Red;
|
||||
|
||||
void testLedStrip();
|
||||
|
||||
void initializeButtonInterrupts();
|
||||
|
||||
void playerOneButtonPressedInterrupt();
|
||||
void playerOneAButtonPressedInterrupt();
|
||||
void playerOneBButtonPressedInterrupt();
|
||||
void playerOneCButtonPressedInterrupt();
|
||||
|
||||
void playerTwoButtonPressedInterrupt();
|
||||
void playerTwoAButtonPressedInterrupt();
|
||||
void playerTwoBButtonPressedInterrupt();
|
||||
void playerTwoCButtonPressedInterrupt();
|
||||
|
||||
void setup()
|
||||
{
|
||||
Wire.begin(SDA_PIN, SCL_PIN);
|
||||
@@ -32,6 +56,10 @@ void setup()
|
||||
// Initialize FastLED with the specified LED type, data pin, and LED count
|
||||
FastLED.addLeds<LED_TYPE, LED_DATA_PIN, COLOR_ORDER>(leds, LED_COUNT).setCorrection(TypicalLEDStrip);
|
||||
FastLED.setBrightness(BRIGHTNESS);
|
||||
|
||||
// Initialize button interrupts
|
||||
initializeButtonInterrupts();
|
||||
|
||||
testLedStrip();
|
||||
}
|
||||
|
||||
@@ -53,4 +81,75 @@ void testLedStrip()
|
||||
delay(100); // Wait for a short duration
|
||||
leds[i] = CRGB::Black; // Turn off the LED
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void initializeButtonInterrupts()
|
||||
{
|
||||
pinMode(PLAYER_ONE_BUTTON_PIN, INPUT_PULLUP);
|
||||
pinMode(PLAYER_ONE_A_BUTTON_PIN, INPUT_PULLUP);
|
||||
pinMode(PLAYER_ONE_B_BUTTON_PIN, INPUT_PULLUP);
|
||||
pinMode(PLAYER_ONE_C_BUTTON_PIN, INPUT_PULLUP);
|
||||
|
||||
pinMode(PLAYER_TWO_BUTTON_PIN, INPUT_PULLUP);
|
||||
pinMode(PLAYER_TWO_A_BUTTON_PIN, INPUT_PULLUP);
|
||||
pinMode(PLAYER_TWO_B_BUTTON_PIN, INPUT_PULLUP);
|
||||
pinMode(PLAYER_TWO_C_BUTTON_PIN, INPUT_PULLUP);
|
||||
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_ONE_BUTTON_PIN), playerOneButtonPressedInterrupt, FALLING);
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_ONE_A_BUTTON_PIN), playerOneAButtonPressedInterrupt, FALLING);
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_ONE_B_BUTTON_PIN), playerOneBButtonPressedInterrupt, FALLING);
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_ONE_C_BUTTON_PIN), playerOneCButtonPressedInterrupt, FALLING);
|
||||
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_TWO_BUTTON_PIN), playerTwoButtonPressedInterrupt, FALLING);
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_TWO_A_BUTTON_PIN), playerTwoAButtonPressedInterrupt, FALLING);
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_TWO_B_BUTTON_PIN), playerTwoBButtonPressedInterrupt, FALLING);
|
||||
attachInterrupt(digitalPinToInterrupt(PLAYER_TWO_C_BUTTON_PIN), playerTwoCButtonPressedInterrupt, FALLING);
|
||||
}
|
||||
|
||||
void playerOneButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player One button press interrupt
|
||||
Serial.println("Player One button pressed");
|
||||
}
|
||||
|
||||
void playerOneAButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player One A button press interrupt
|
||||
Serial.println("Player One A button pressed");
|
||||
}
|
||||
|
||||
void playerOneBButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player One B button press interrupt
|
||||
Serial.println("Player One B button pressed");
|
||||
}
|
||||
|
||||
void playerOneCButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player One C button press interrupt
|
||||
Serial.println("Player One C button pressed");
|
||||
}
|
||||
|
||||
void playerTwoButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player Two button press interrupt
|
||||
Serial.println("Player Two button pressed");
|
||||
}
|
||||
|
||||
void playerTwoAButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player Two A button press interrupt
|
||||
Serial.println("Player Two A button pressed");
|
||||
}
|
||||
|
||||
void playerTwoBButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player Two B button press interrupt
|
||||
Serial.println("Player Two B button pressed");
|
||||
}
|
||||
|
||||
void playerTwoCButtonPressedInterrupt()
|
||||
{
|
||||
// Handle Player Two C button press interrupt
|
||||
Serial.println("Player Two C button pressed");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user